Game

So You Wanna Make Games?? | Episode 6: Character Animation




In this video, animators discuss the goals for character animation in a game. They explain how you should think about animation as a series of poses over time. That means an animation is really only as good as its poses. Learn what makes a strong pose, as well as some of the basics of timing and spacing—the keys to believable, satisfying movement.

There’s also a huge technical component to animation when it comes to implementation in games. The animators give an overview of state machines and parametric blending, explaining how different animations work together and overlap, reacting to whatever is happening to and around a character at any given time in a game.

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This episode of So You Wanna Make Games?? uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.

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  • The animators acting was so funny XD amazing


  • AzamAzam

    Author Reply

    3:38 national geographic: The animators – striving to get the pose right


  • Vae_Vae_

    Author Reply

    4:50 madman


  • anybody know the music that plays at 5:11 ?



  • Jajajaajajaja


  • Ahhh… The Beauty of the common Animator in it's natural habitat. True beauty of nature!


  • jon ljon l

    Author Reply

    This video helped me more than I could of hoped
    Holy fuck this is good info!


  • happy to watch all of those videos… so awesome…


  • I want to model , rig and animate the character . Is that possible ?


  • I really want to be a video game animator . Or animator in general


  • Awesome! Thanks a lot for video


  • thank you


  • That "Incredible" sounded like ,,Look at these amazing animators in their natural habitat" :'DDD


  • FocusFocus

    Author Reply

    name of the game at 9:20?


  • I would want one episode on those login screen animations you do.


  • is there a way to like a vid twice on youtube?


  • Animators are fun bunch of people to be around 🤣


  • Imagine walking into an animation office and people are constantly acting out random motions and then suddenly stop and sit down


  • But I only have one question if some character punch another character in a face can I make the other character simulat realistic movement automatically
    Like using reg doll or something


  • Was there an issue in garen weight painting in his left leg